Creating a Character to Play in Galinia

Roll 4d6 and drop the lowest value. Arrange them in any order you want.

Choose a Race, Class (or classes) and a kit if you want one. All clerics must have a specialist priest kit (see separate document). Wizards and mages are rare and you need to get a good history together before you can get one in. Zacharan mages are easiest J to get past me.  Remember to check out the Cultural apects of the area  in the House Rules section.  All characters  must fit in wit  the games background.

Check with me that the basic character is OK. Some races from the Humanoids book will be banned on sight, as will kits that don’t seem appropriate to the area.

Remember to check the house rule on non-weapon proficiencies before selecting them. Extra Proficiency slots from intelligence must be used for languages (Speak or Read/Write a Modern or Ancient language) or related skills (so far I have been convinced that playing musical instruments, artistic ability, singing and heraldry are all language related, please feel free to try and justify any others).

I don’t play double weapon specialisation.

Non Humans can multi-class as per standard rules - but only one kit.

Write a brief history for your character - the better the history the more outrageous the character can be <g>.

Classes/Kits That I know are OK - please argue a case for those that are missing

Majority Norse/Celtic

Warriors
Fighters
Paladins - Norse background
Rangers - generally Celtic background - Mountain, Forest or Hills, most suitable kits are Explorer, Falconer, Guardian, Pathfinder or Warden.

Priests
See the priests list, but Norse or Celtic Priests, Celtic Druids, and Celtic Druidic Bards (Bards with Druidic spells).

Mages:
Mages are very rare, and will need a very good history to be accepted. The most suitable kits are Militant Wizard, Mystic, Patrician or Peasant Wizard.

Thieves
Most suitable kits are probably Acrobat, Adventurer, Scout, Smuggler, Spy or Trouble-shooter.

Bards
Most suitable kits are probably True Bard, Blade, Gallant, Herald, or Skald.

Psionics
Using the complete Psionics Hand Book. Negotiate this one first.

Semi Barbarian Celts

Warriors
Fighters
Rangers - Hills, no kit

Priests
1st Edition Druids

Thieves
Scout Kit Only.

Old Gods

Warriors
Fighters
Rangers - Hills, no kit

Priests
See the priests lists: Specialist Priest (Old Gods)

Thieves
Scout Kit Only.

Zacharan

Warriors
Mercenary Barbarian (based on the Old Gods group above - Hills)
Corsair

Priests
See the priests list, but Hakima and Mystics are most suitable

Mages
Zacharan mages are rare, but the sorcerer kit is most appropriate.

Thieves
Barber or Merchant Rogue.

Other Human

Priests
See the priests list, but speciality priest of Ptah (from any background)

Gnomes

Standard classes are available but only the Mouse-burglar, Buffoon and Stalker kits will get past without a good story.

Dwarves

Standard classes are available but only the Axe for Hire, Outcast, Pariah, Diplomat, Trader or Way-Finder kits will get past without a good story.

Halfling

Standard classes are available but only the Mercenary, Smuggler, Cartographer, Trader or Traveller kits will get past without a good story.

Elves/Half Elves

I don’t have the Complete Books for these - so standard classes and any kits, permitted to the race, from any of the books I have. Again, mages are rare.

Other Humanoids

Half-Orcs no problem. Any other race you need to justify, If I think its too powerful, no chance at all (no matter how good the story). Pit Fighters, Sell Swords and Witch Doctors are good kits for Half Orcs.